Estrid, the Masked

Commander 2018 · 2018 Commander precon

Adaptive Enchantment upgrade guide

Budget upgrades, cuts and the full decklist for Estrid, the Masked.

Colors
WUG
Deck value
$74.51
Avg mana value
3.90
$50 plan
10 swaps

Adaptive Enchantment is a Bant (white-blue-green) Commander precon from Commander 2018 (2018), led by Estrid, the Masked. Out of the box it runs 39 lands, 2 ramp pieces, 15 card-draw effects, 3 removal spells and 3 board wipes, with an average mana value of 3.90.

Measured against a typical Commander build, it's lightest on ramp and removal, and 14 of its lands enter tapped. Its game plan leans on equipment & auras, enchantments and graveyard, so the plan below favors cards that push that. The $50 plan below makes 10 swaps for $10.91.

Deck health

PreconAfter upgradesTarget
Lands39→37
✓ Good land count
Ramp2→4
6 short of ~10
Card draw15
✓ On target
Removal3→4
4 short of ~8
Board wipes3
✓ On target
Protection0→1
1 short of ~2

$50 budget plan

Best upgrades for Adaptive Enchantment

10 swaps for $10.91, built around equipment & auras and enchantments and graveyard. Prices as of November 6, 2026.

Add 10

Cut 10

Want a different budget, more swaps, or Game Changers? Open this deck in the upgrade tool to rebuild the plan with live prices, swap any pick for alternatives, and keep cards you love.

Adaptive Enchantment decklist

Commander (1)

Instants (2)

Artifacts (1)

FAQ

How much is the Adaptive Enchantment precon worth?

At current prices the 100 cards in Adaptive Enchantment are worth about $74.51 as singles (cheapest printings, TCGplayer market price as of November 6, 2026).

What are the best budget upgrades for Adaptive Enchantment?

For about $10.91, our top picks are Swiftfoot Boots, Arcane Signet, Fellwar Stone, Swords to Plowshares, Forge Anew. The full 10-card plan with cuts is above, and the upgrade tool can rebuild it for any budget.

What should I cut from Adaptive Enchantment?

Start with Tranquil Expanse, Meandering River, Woodland Stream, Thornwood Falls. These are the least-played or slowest cards that don't support the deck's plan.

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