Hakbal of the Surging Soul

The Lost Caverns of Ixalan Commander · 2023 Commander precon

Explorers of the Deep upgrade guide

Budget upgrades, cuts and the full decklist for Hakbal of the Surging Soul.

Colors
UG
Deck value
$100.74
Avg mana value
3.11
$50 plan
10 swaps

Explorers of the Deep is a Simic (blue-green) Commander precon from The Lost Caverns of Ixalan Commander (2023), led by Hakbal of the Surging Soul. Out of the box it runs 36 lands, 8 ramp pieces, 17 card-draw effects, 6 removal spells and 0 board wipes, with an average mana value of 3.11.

Measured against a typical Commander build, it's lightest on board wipes, removal and ramp, and 6 of its lands enter tapped. Its game plan leans on merfolk tribal and +1/+1 counters, so the plan below favors cards that push that. The $50 plan below makes 10 swaps for $20.07.

Deck health

PreconAfter upgradesTarget
Lands36
✓ Good land count
Ramp8→9
1 short of ~10
Card draw17→14
✓ On target
Removal6→7
1 short of ~8
Board wipes0→3
✓ On target
Protection2
✓ On target

$50 budget plan

Best upgrades for Explorers of the Deep

10 swaps for $20.07, built around merfolk tribal and +1/+1 counters. Prices as of November 6, 2026.

Add 10

Cut 10

Want a different budget, more swaps, or Game Changers? Open this deck in the upgrade tool to rebuild the plan with live prices, swap any pick for alternatives, and keep cards you love.

Explorers of the Deep decklist

Commander (1)

FAQ

How much is the Explorers of the Deep precon worth?

At current prices the 100 cards in Explorers of the Deep are worth about $100.74 as singles (cheapest printings, TCGplayer market price as of November 6, 2026).

What are the best budget upgrades for Explorers of the Deep?

For about $20.07, our top picks are Bane of Progress, Nevinyrral's Disk, Raise the Palisade, Counterspell, Emry, Lurker of the Loch. The full 10-card plan with cuts is above, and the upgrade tool can rebuild it for any budget.

What should I cut from Explorers of the Deep?

Start with Llanowar Reborn, Temple of Mystery, Simic Growth Chamber, Commit // Memory. These are the least-played or slowest cards that don't support the deck's plan.

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