Urza, Chief Artificer

The Brothers' War Commander · 2022 Commander precon

Urza's Iron Alliance upgrade guide

Budget upgrades, cuts and the full decklist for Urza, Chief Artificer.

Colors
WUB
Deck value
$127.91
Avg mana value
3.52
$50 plan
10 swaps

Urza's Iron Alliance is an Esper (white-blue-black) Commander precon from The Brothers' War Commander (2022), led by Urza, Chief Artificer. Out of the box it runs 36 lands, 9 ramp pieces, 15 card-draw effects, 7 removal spells and 4 board wipes, with an average mana value of 3.52.

Measured against a typical Commander build, it's lightest on removal and ramp, and 13 of its lands enter tapped. Its game plan leans on artifacts, tokens and construct tribal, so the plan below favors cards that push that. The $50 plan below makes 10 swaps for $18.28.

Deck health

PreconAfter upgradesTarget
Lands36
✓ Good land count
Ramp9→10
✓ On target
Card draw15→14
✓ On target
Removal7→9
✓ On target
Board wipes4→2
1 short of ~3
Protection3
✓ On target

$50 budget plan

Best upgrades for Urza's Iron Alliance

10 swaps for $18.28, built around artifacts and tokens and construct tribal. Prices as of November 6, 2026.

Add 10

Cut 10

Want a different budget, more swaps, or Game Changers? Open this deck in the upgrade tool to rebuild the plan with live prices, swap any pick for alternatives, and keep cards you love.

Urza's Iron Alliance decklist

Commander (1)

Enchantments (2)

FAQ

How much is the Urza's Iron Alliance precon worth?

At current prices the 100 cards in Urza's Iron Alliance are worth about $127.91 as singles (cheapest printings, TCGplayer market price as of November 6, 2026).

What are the best budget upgrades for Urza's Iron Alliance?

For about $18.28, our top picks are Path to Exile, Fellwar Stone, Foundry Inspector, Idol of Oblivion, Walking Ballista. The full 10-card plan with cuts is above, and the upgrade tool can rebuild it for any budget.

What should I cut from Urza's Iron Alliance?

Start with Goldmire Bridge, Mistvault Bridge, Razortide Bridge, Wire Surgeons. These are the least-played or slowest cards that don't support the deck's plan.

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